AI Insights · Timothy · October 2022
Top Down Games Performance in Colombia Q3 2022
Discover the performance of the top 5 top-down games in Colombia for Q3 2022, including weekly trends in downloads, revenue, and active users.
Throughout Q3 2022, the top five top-down games in Colombia showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared, based on data from Sensor Tower.
Clash Royale from Supercell saw a peak in weekly revenue at around $19.7K during the first week of July, followed by a general decline through the quarter, ending with approximately $4.7K in the last week of September. Weekly downloads also declined from about 31.5K at the beginning of the quarter to roughly 15.3K by late September. Active users showed a slight decrease overall, starting at around 1.64M and ending the quarter with approximately 1.36M.
Parchisi STAR by Gameberry Labs experienced relatively stable weekly revenue, hovering around $7K to $8.6K throughout the quarter. Downloads saw a significant drop from a high of approximately 92.5K in early August to about 49.7K by the end of September. Active users initially increased from around 184.4K to a peak of 232.1K in early August, before settling at around 196.5K by the quarter's end.
Mobile Legends: Bang Bang, published by Shanghai Moonton Technology, had a steady weekly revenue trend, generally around $4.2K to $6K. Downloads were relatively stable, ranging from approximately 6.1K to 9.1K. Active users fluctuated slightly but remained consistent, starting at about 58.8K and ending the quarter at around 60.3K.
League of Legends: Wild Rift from Riot Games saw its weekly revenue vary from approximately $3.6K to a peak of $8K in mid-July. Weekly downloads remained steady, ranging from around 3.5K to 5.3K. Active users showed a slight increase, beginning at about 77.9K and rising to approximately 87.9K by the end of September.
Diablo Immortal by Blizzard Entertainment had a fluctuating revenue trend, peaking at about $5.4K in early July and ending the quarter at around $3.2K. Downloads saw a significant drop from approximately 16.4K in mid-July to about 1.1K by the end of September. Active users peaked at around 55.6K in late July and decreased to approximately 20.7K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.